Design and Technology
Vision / Intent:
For many students who join the academy, their experience of Design and Technology lessons in primary will have been very limited. Design & Technology or DT involves students in designing in a practical context using a range or materials. Students will learn how to design products by hand and using computers and then make them using a range of tools and equipment.
The idea behind DT lessons is to help students to understand what goes in to design and to recognise that everything they come in to contact with has been designed and made by someone to directly benefit theirs or other people’s lives.
The Design and Technology plaza is a large multi-use workshop consisting of two teaching areas. The space is designed to allow students to experience a range of disciplines and gather a wide range of skills and knowledge in resistant materials, textiles, graphics and electronics, as well as using modern techniques and equipment including using computers to design and make products.
Mrs H. Startup – Head of Department
Miss T. Chalk – Teacher of Design & Technology
Mrs J. Appleton – Department technician
Key Stage 3 Overview: In KS3 lessons students explore designing and making skills. They are encouraged to be inventive, creative and produce unique products and enjoy the subject. Students learn a range of manufacturing techniques for both specialisms and become familiar with tools & equipment. They also learn about raw materials.
Year 7: During Year 7, students will follow a curriculum that encompasses both Resistant Materials & Textiles. Students will experience Design & Technology in a carousel and will visit Design & Technology twice in an academic year. In Year 7 students will complete the following projects; Light up card, Trinket tray, Pop-up cards, Money box, Wacky racers and Solar System.
Year 8: During Year 8, students will follow a curriculum that encompasses both Resistant Materials & Textiles. Students will experience Design & Technology in a carousel and will visit Design & Technology twice in an academic year. Students will build upon the knowledge, skills and experiences from Year 7. In Year 8 students will complete the following projects; Blingy bag, CAM toy, Photo frame, Mini-me doll, Printing and Logo design.
Year 9: During Year 9, students will follow a curriculum that encompasses both Resistant Materials & Textiles. Students will experience Design & Technology in a carousel and will visit Design & Technology twice in an academic year. Students will build upon the knowledge, skills and experiences from Year 7 & 8. In Year 9 students will complete the following projects; Sweet dispenser, Art of the can, Slouchy beanie, Sock phone case, Sim City and Horrogami.
Assessment at Key Stage 3: Assessment is based on student research, ideas, making & evaluation. Students also complete a base line test on entry on year 7 and an end of unit test at the end of their cycle in DT. Students are graded on an 11-point grading system Entry Level to Grade 9.
Design & Technology is a popular option at KS4 with all students enrolling on the AQA Design & Technology course. This course is a full GCSE consists of a 50% Non-Examined Assessment (known as coursework). The other 50% of the mark comes from a two hour written exam.
KS4 Topic Overview and Assessment
In Year 10 students gain the skills, knowledge and understanding that are needed to be successful in completing their coursework and the final written exam. Students will further the practical skills they gained and developed in KS3, which will prepare them for their coursework. In the last term of year 10, students will begin their final coursework project.
Assessment is provided in line with AQA GCSE specification for Design & Technology. Students coursework is to provide a solution to a brief given out by the exam board. Students need to produce a portfolio and a prototype to fulfil the brief.
Once the coursework is completed, students need to prepare for the written exam.
DT students are creative, problem solvers who can work well by themselves and in teams. These skills can in turn be used for a range of vocations. Many employers look for employees who have creative qualifications.
Design & Technology can set you up for a career in a wide variety of industries such as fashion, engineering, architecture, information technology, careers in hospitality, and even education. Popular careers for people with design and technology qualifications include: fashion designer, tailor, product designer, architect, software engineer, civil engineer, carpenter and chef.
The DT department offers the following enrichment opportunities;
- GCSE Coursework catch-up. Students have the opportunity to gain greater support to complete their coursework projects.
- KS3 homework club after school each week. Students have the opportunity to use the facilities to complete their homework.
Assessment & Key Performance Indicators
Assessment at Key Stage 3:
Students will be assessed using the same baseline assessment at the beginning and end of each cycle. Students will complete a progress diary 3 times per cycle. Their practical work will be graded.
Assessment at Key Stage 4:
Students are assessed using the marking criteria set by the exam board; AQA GCSE Design and Technology.
How do staff and students within the department use KPIs?
KPI’s are used every lesson as WILF’s.
Where are the KPIs located?
In the front and the back of KS3 books.
KS4 have an assessment sheet in the front of their folders.
Where will assessed work be found?
Progress folders are housed on the bookcase in the department, one per class.
How often will students complete an assessed piece of work?
Written assessment will be completed twice per cycle. Practical work three times per cycle.
What measures does the department complete to ensure the assessment outcomes are accurate?
Work is moderated during Moderation Monday, Book looks and learning walks are completed as requested also.
Rationale behind marking within your department.
Students complete green pen reflections at the end of every lesson. Teachers mark substantial work with WWW and EBI. Greater depth marking can be found in progress booklets, which is completed three times per cycle.
Key Performance Indicators: